Don’t teach me one thing and then change what you taught
April 21, 2008 at 6:47 pm Leave a comment
So I’ve just finished playing Stranglehold and I’m impressed, it’s was great game.
A slight usability to point out is when you start the game it goes to the introduction screen and stays there asking you to press Enter.
Okay, so I’m assuming that Enter is the key that we use from now on. I select Options with the keyboard and press Enter… and nothing happens. Hmm.. I think to myself, I’ll try pressing space and I find that it works.
So why not change the introduction screen to say press Space? You’ve taught me to press Enter but then want me to press Space? I should of been able to press Enter in my opinion.
The Exit Game from menu interface was a bit weird as it’s in a different font and colour from the rest of the selections. I don’t know why this is? Maybe so the user doesn’t accidently press it?
But what if you do accidently press it?
Well if you do it asks you if you want to really quit although not in a simple Yes or No, but actually having to select an option and then confirming that option. I’m not quite sure again why this is so, they could of easily had a Yes or No option.
Like this:
Entry filed under: Games. Tags: design, exit, interface, Interface & Usability, learn, menu, quit, stranglehold, teach.
Right click and not close Let me quickly uninstall your application if I want to



Trackback this post | Subscribe to the comments via RSS Feed